![](https://static.wixstatic.com/media/eea683_044c57b5caa84e579c686aa2536df6d0~mv2.jpg/v1/fill/w_288,h_185,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/eea683_044c57b5caa84e579c686aa2536df6d0~mv2.jpg)
BIO
2002 Born in Taipei
Experimental new media artist & creative technologist working across multiple avenues of immersive storytelling. Driven by a passion for immersive audio and music, world-building, engaging experiences and simulations. Interested in topics of dreams, realms, and social justice while constantly exploring new mediums. Seeking opportunities to apply creative problem-solving skills, empower art through emerging technologies, and collaborate with innovative and diverse teams.
EDUCATION
2023 Royal College of Art
MA Digital Direction
Expected to graduate in 2024
2020 Goldsmiths, the University of London
Bachelor of Arts in Design
Graduated in 2023
EXHIBITIONS
2024 3D & Sound Artist - Work shown at IRCAM/Centre Pompidou
2021 "My Dreams These Days" Part Two (December 10th~)
The Time-Based Virtual Art Experience. Presented and
Hosted on the New Art City platform.
https://newart.city/show/mdtd-virtual
2021 "My Dreams These Days" Part One (June 12th-13th)
A 12-hour showcase of artist work streamed
consecutively on Twitch, as well as projected live at
physical locations in the Chicago area.
http://mydreamsthesedays.com/index.html
2020 Phoenix City Hall (March-April)
Exhibition in celebration and recognition of Taiwan’s
global art and the beauty of ‘Han Zi Culture’, twelve
pieces of my works were displayed.
link to the Instagram post-@phoenixsistercities
2019 Arizona Capitol Museum (October-December)
link to the Twitter post-@azcapitolmuseum
AWARDS
2020 ‘Certificate of Special Congressional Recognition’
issued by the local congressman (for art exhibition)
‘State of Arizona Commendation Certificate’
issued by the state governor (for art exhibition)
‘State of Arizona Certificate of Recognition'
issued by the Arizona Department of State
(for art exhibition)
PROJECT
2023 CONSCIOUSNESS IN THE LANDSCAPE
• Responsible for 3D Environmental/Level Design with UE5, Gameplay effects & Triggers, Immersive Audio (Sound and Music) with Logic Pro, Animated Sequences in UE5 and Video Editing with Adobe Premiere Pro.
• Explores how human curiosity interacts with different environments as they evolve, producing experimental sound that reflects their movement. The contrasting outputs make for a fascinating comparison in results, as each playthrough is unique.
• Player explores a route through a forest landscape, which gradually evolves into a city landscape using Anthropocene imagery
2022 THE UNCANNY AND MUNDANE
• A body of work that explores the proximity between
realism and eeriness. Examined by deviations from
plaster/silicone face cast based on shrinkage of alginate mold.
• Research and familiarize with biomaterial. Found an
adapted, cheap, simplified gelatin recipe that functions
similarly to silicone but in a formulation that can be
remelted, reused, and recycled.
2022 DISSOLVING REALITIES
• Highlighted by Goldsmiths on Instagram & GoldDust
publication.
• Created point cloud animation by Blender, Camera AR track,
LiDAR 3D scanned daily places like Design Studio
& underground to document extra dimensions of reality in a
more cinematic way.
2022 ESCAPE TO GOLDSMITHS METAVERSE
• Self-directed. Explore connections between schoolmates that
communicate with existing barriers of culture, language, or
time. Created a playable virtual world with Unity. Created 3D
assets, avatars, textures, and game interfaces with Blender &
Figma.
2022 LORE OF LONDON
• Alone revisited group project. Aim to raise awareness of
climate change through emotional appeals & reimagining the
future of flooded London 2090 if no action is taken now. Alone
designed a world by creating fictional narration and 3D assets.
ARTEMIS WENG
![IMG_8815.JPG](https://static.wixstatic.com/media/eea683_60dea2b934e64374a25ae66f4e5fb4bc~mv2.jpg/v1/crop/x_0,y_223,w_933,h_1364/fill/w_354,h_514,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/IMG_8815_JPG.jpg)