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Driven by a passion for storytelling and innovation, Artemis Zih-Jie Weng is a dynamic new media artist and XR creative technologist specializing in immersive storytelling and spatial computing. With over four years of experience, her expertise spans audio and music production, world-building, and interactive simulations, with a focus on how digital and physical realms intersect to reshape human experiences.

In 2023, Artemis graduated from Goldsmiths, University of London, with a BA in Design. During her studies, she became fascinated with how technology connects to the human experience. Her project “Goldsmiths Metaverse” used WebGL and VR in Unity to explore how digital spaces can break down cultural, linguistic, and temporal barriers. This immersive project laid the foundation for her ongoing exploration of how virtual environments foster empathy and bring people together.

Artemis also experimented with blending physical materials and digital concepts. In her VR project “Welcome to Uncanny Valley,” she turned concept of the uncanny into a spatial reality. Participants navigated familiar yet distorted environments like corridors and buses, creating an unsettling experience. This project combined photogrammetry and hyperrealistic silicone sculpture to heighten the tactile eeriness, bridging the gap between real and virtual.

In 2024, Artemis began her MA in Digital Direction at Royal College of Art, becoming the youngest candidate in her program. Her cinematic adaptation of UE5 game “Consciousness in The Landscape” was selected for IRCAM Forum 2024 in Paris and earned Runner-Up prize in Sensory at Innovate UK Immersive Tech Awards. Alongside 3D environment design and gameplay VFX, she managed all aspects of audio production, cinematography, and editing. These accolades were driven by her expertise in crafting immersive experiences and ambisonic music.

In addition to her studies, Artemis worked on UE5 virtual production for an award-winning film, collaborating with teams from LCC (UAL) & University of Westminster. She also completed a successful year as Lead Coordinator for the Outernet x RCA immersive media exhibition ‘NOW, GATHER, CHANGE,’ while serving as Programme Representative (EDI) for MA Digital Direction, for which she won Student-Led Staff Awards as Rep of the Year.

Her graduate film, “Serendipity: Beyond the Mist,” was selected to exhibit at Outernet and BBC TVC. An AR version will debut at Saatchi Gallery at British Art Fair 2024, pushing boundaries of new media art and establishing Artemis as an innovative voice in immersive storytelling.

EDUCATION 

2023    Royal College of Art

                   MA Digital Direction

                   Graduated in 2024

 

2020    Goldsmiths, the University of London

                   Bachelor of Arts in Design

                   Graduated in 2023​

EXHIBITIONS

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2025    AR Digitalist - Exhibition @ DBA: Digitalism at British Art Fair

 

2025    Technical Artist - Exhibitor @ London Design Festival

2024    AR Digitalist - Exhibition @ PIVOTAL: Digitalism at British Art Fair

2024    Outernet London

2024    BBC TVC Artist Showcase

2024    3D & Sound Artist - Work shown at IRCAM/Centre Pompidou

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2023    Technical Artist (VR) - Exhibition @ Unit 8, Copeland Park

                   Goldsmiths BA Design Degree Show 'Get Lost'

2022    "My Dreams These Days" Part Two (December 10th~)

                   The Time-Based Virtual Art Experience. Presented and

                   Hosted on the New Art City platform.

                   https://newart.city/show/mdtd-virtual

2021    "My Dreams These Days" Part One (June 12th-13th)

                   A 12-hour showcase of artist work streamed

                   consecutively on Twitch, as well as projected live at

                   physical locations in the Chicago area.

                   http://mydreamsthesedays.com/index.html 

 

2020    Phoenix City Hall (March-April)

                   Exhibition in celebration and recognition of Taiwan’s

                   global art and the beauty of ‘Han Zi Culture’, twelve

                   pieces of my works were displayed.

                   link to the Instagram post-@phoenixsistercities

2019    Arizona Capitol Museum (October-December)

                  link to the Twitter post-@azcapitolmuseum​​​

AWARDS

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2024     ‘Innovate UK Immersive Tech Awards Finalist & Runner-Up: Sensory'

                    issued by Innovate UK Immersive Tech Awards

2022     ‘Active Creator Award'

                    issued by Meta Spark

                   (for Instagram AR Filter)

                    25.6k Impressions, 47.2k Opens, and 10.9k Captures (on the rise)

2020     ‘Certificate of Special Congressional Recognition’

                    issued by the local congressman (for art exhibition)

                    ‘State of Arizona Commendation Certificate’

                    issued by the state governor (for art exhibition)

                    ‘State of Arizona Certificate of Recognition'

                    issued by the Arizona Department of State

                   (for art exhibition)​​​

ARTEMIS WENG

PROJECT

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2024    RADIANT FORTUNES: THE RED PAPER DANCE
              • Selected to exhibit an augmented reality (AR) piece on the Fifth

                   Plinth as part of “PIVOTAL: Digitalism”, a groundbreaking section of the

                   British Art Fair dedicated to digital art.
              • The upcoming exhibition will take place from 26 to 29                                     

                   September 2024 at the prestigious Saatchi Gallery, highlighting the

                   intersection of art and technology.
              • Radiant Fortunes: The Red Paper Dance is an AR piece that reimagines the

                   traditional art of Chinese paper cutting as a vibrant, digital experience.

              • Intricate red patterns, rich with auspicious motifs, folklore,                                      

                   blessings for good fortune, come to life through augmented reality,

                   symbolizing preservation & continuity of cultural heritage.

              • By merging timeless craftsmanship with modern technology, the piece

                   invites viewers to immerse themselves in these traditions, fostering a   

                   deeper appreciation for how enduring cultural artistry can be experienced

                   & honoured in the age of Digitalism.

2024    SERENDIPITY: BEYOND THE MIST
              • Directed & produced a CG animated film using UE5. Managed all aspects of

                   production, from concept to completion.
              • Premiered at Outernet, London, on July 24th, 2024, and was                                    

                   showcased from August 2nd to 5th, 2024.
              • Featured at the BBC Television Centre’s Big Screen at the Artist                              

                   Showcase 2024.

2023    CONSCIOUSNESS IN THE LANDSCAPE
              • Responsible for 3D Environmental/Level Design with UE5,                                       

                   Gameplay effects & Triggers, Immersive Audio (Sound and Music) with

                   Logic Pro, Animated Sequences in UE5, Video Editing with Adobe

                   Premiere Pro.

              • Explores how human curiosity interacts with different environments as they

                   evolve, producing experimental sound that reflects their movement. The

                   contrasting outputs make for a fascinating comparison in results, as each

                   playthrough is unique.

              • Player explores a route through a forest landscape, which                                       

                   gradually evolves into a city landscape using Anthropocene imagery

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2023    WELCOME TO THE UNCANNY VALLEY
              • Built and optimised a virtual environment in Unity for running as standalone

                   in Oculus Quest2.

              • "Welcome to the Uncanny Valley" is an immersive VR experience

                   that turns the uncanny valley into a spatial reality.             

              • Participants navigate through eerily familiar yet distorted environments,

                   such as corridors, stations, and buses, seamlessly stitched together into a

                   claustrophobic, airless space. These recognizable settings feel warped, as                      if they exist in a liminal realm just beyond the ordinary, intensifying the

                   quiet terror of the unknown. Lifelike human forms are embedded into the

                   architecture, blurring the line between body and space, heightening the

                   sense of disorientation and dread.

              • A key element of the installation is a hyper-realistic silicone face, identical to

                   one seen in the VR space, which participants can physically touch. This

                   tactile interaction deepens the unsettling sensation and bridges the gap

                   between virtual and physical reality.

2022    THE UNCANNY & MUNDANE
              • A body of work that explores the proximity between realism and eeriness.      

                   Examined by deviations from plaster/silicone face cast based on shrinkage                    of alginate mold.

              • Research and familiarize with biomaterial. Found an adapted, cheap,

                   simplified gelatin recipe that functions similarly to silicone but in a

                   formulation that can be remelted, reused, and recycled.

2022    DISSOLVING REALITIES
              • Highlighted by Goldsmiths on Instagram & GoldDust 
publication.
              • Created point cloud animation by Blender, Camera AR track, 
LiDAR 3D-

                   scanned daily places like Design Studio & underground  to document extra

                   dimensions of reality in a more cinematic way.

2022    ESCAPE TO GOLDSMITHS METAVERSE
              • Self-directed. Explore connections between schoolmates that

                   communicate with existing barriers of culture, language, or time.

                   Created a playable virtual world with Unity. Created 3D assets,

                   avatars, textures, and game interfaces with Blender & Figma.

2022    LORE OF LONDON
              • Alone revisited group project. Aim to raise awareness of climate change

                   through emotional appeals & reimagining the future of flooded London                                2090 if no action is taken now. Alone designed a world by creating fictional 

                   narration and 3D assets.

ARTEMIS @ OUTERNET AS SPEAKER

EXHIBITION @ OUTERNET LONDON

ARTEMIS @ INNOVATE UK IMMERSIVE TECH AWARDS

AS RUNNER-UP IN SENSORY

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