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BIO 

2002     Born in Taipei​

 

Experimental new media artist & creative technologist working across multiple avenues of immersive storytelling. Driven by a passion for immersive audio and music, world-building, engaging experiences and simulations. Interested in topics of dreams, realms, and social justice while constantly exploring new mediums. Seeking opportunities to apply creative problem-solving skills, empower art through emerging technologies, and collaborate with innovative and diverse teams.

EDUCATION 

2023    Royal College of Art

             MA Digital Direction

             Expected to graduate in 2024

 

2020    Goldsmiths, the University of London

             Bachelor of Arts in Design

             Graduated in 2023​

EXHIBITIONS

2024    3D & Sound Artist - Work shown at IRCAM/Centre Pompidou

2021    "My Dreams These Days" Part Two (December 10th~)

             The Time-Based Virtual Art Experience. Presented and

             Hosted on the New Art City platform.

             https://newart.city/show/mdtd-virtual

2021    "My Dreams These Days" Part One (June 12th-13th)

             A 12-hour showcase of artist work streamed

             consecutively on Twitch, as well as projected live at

             physical locations in the Chicago area.

             http://mydreamsthesedays.com/index.html 

 

2020    Phoenix City Hall (March-April)

             Exhibition in celebration and recognition of Taiwan’s

             global art and the beauty of ‘Han Zi Culture’, twelve

             pieces of my works were displayed.

             link to the Instagram post-@phoenixsistercities

2019    Arizona Capitol Museum (October-December)

             link to the Twitter post-@azcapitolmuseum​​​

AWARDS

2020     ‘Certificate of Special Congressional Recognition’

              issued by the local congressman (for art exhibition)

              ‘State of Arizona Commendation Certificate’

              issued by the state governor (for art exhibition)

              ‘State of Arizona Certificate of Recognition'

              issued by the Arizona Department of State

              (for art exhibition)

PROJECT

2023    CONSCIOUSNESS IN THE LANDSCAPE
           • Responsible for 3D Environmental/Level Design with UE5,                        Gameplay effects & Triggers, Immersive Audio (Sound and                      Music) with Logic Pro, Animated Sequences in UE5 and Video                  Editing with Adobe Premiere Pro.

           • Explores how human curiosity interacts with different                             environments as they evolve, producing experimental sound                   that reflects their movement. The contrasting outputs make for               a fascinating comparison in results, as each playthrough is                     unique.

           • Player explores a route through a forest landscape, which                        gradually evolves into a city landscape using Anthropocene                      imagery

2022    THE UNCANNY AND MUNDANE
           • A body of work that explores the proximity between

             realism and eeriness. Examined by deviations from

             plaster/silicone face cast based on shrinkage of alginate mold.

           • Research and familiarize with biomaterial. Found an

              adapted, cheap, simplified gelatin recipe that functions

              similarly to silicone but in a formulation that can be

              remelted, reused, and recycled.

2022    DISSOLVING REALITIES
          • Highlighted by Goldsmiths on Instagram & GoldDust

             publication.
          • Created point cloud animation by Blender, Camera AR track,

             LiDAR 3D scanned daily places like Design Studio

             & underground to document extra dimensions of reality in a

             more cinematic way.

2022    ESCAPE TO GOLDSMITHS METAVERSE
          • Self-directed. Explore connections between schoolmates that

             communicate with existing barriers of culture, language, or

             time. Created a playable virtual world with Unity. Created 3D

             assets, avatars, textures, and game interfaces with Blender &

             Figma.

2022    LORE OF LONDON
          • Alone revisited group project. Aim to raise awareness of

             climate change through emotional appeals & reimagining the

             future of flooded London 2090 if no action is taken now. Alone

             designed a world by creating fictional narration and 3D assets.

ARTEMIS WENG

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