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INTERACTIVE
VR/AR​

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Innovate UK Immersive Tech Awards '24 Finalist: Sensory. Chosen to be exhibited at IRCAM-Centre Pompidou, Paris. Game developed with Unreal Engine 5.

Animated dynamic 3D scenes, incorporating animated sequences, realistic car movements, and iconic London landmarks such as Big Ben, red buses, and black cabs.

[Unity, Non-immersive VR] 
Welcome to the Uncanny Valley

Navigation video of the Uncanny Valley... it is an actual place. Created playable virtual world by Unity.

Created point cloud animation by Blender, Camera AR track, LiDAR 3D scanned everyday places like studio & underground to document extra dimensions of reality in a more cinematic way.

Explore connection between schoolmates that communicate with existing barriers of culture, language, or time. Created playable virtual world by Unity. Created 3D assets, avatars, textures, game interface by Blender & Figma

Designed a Meta Spark AR filter on Instagram. Gained 22.3k Impressions, 40.9k Opens, and 10.1k Captures and these numbers are on the rise.

3D Asset/Character Commission for UI/UX Web Design

Featured in Collaborative Exhibition between SAIC Art & Tech and New Art City

Showreel

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